Heart of the Swarm and Legacy of the Void are considered to be expansion sets and are priced as such. Īll three races were completely developed for the multiplayer skirmish mode. Each campaign has 26-30 missions in total (including branching missions) and a set ending, rather than a cliff-hanger. In-universe the campaigns occur in sequence, each campaign beginning immediately after its predecessor. The story has been designed so that no previous knowledge of StarCraft is required to enjoy it. Each character has their own arcs, missions and dialog. Through a trilogy, they can create more content per campaign, such as movies, sets, props, characters, missions (including Easter egg missions) and so forth.
The game is split into three separate self-contained installment products.
Īs of 2011, there are no plans to port StarCraft II to any console platform. īlizzard intends to continue support StarCraft II years after release, in a similar manner to the StarCraft patches, which have been updated more than ten years after the release of the original StarCraft. It was the best-selling game of July 2010. StarCraft II: Wings of Liberty sold 1.5 million copies in its first two days and 3 million copies in its first month. StarCraft II is available through digital distribution.
Internet access is not required to play the game but is required for installation.
STARCRAFT 2 GAME DEMO FREE
StarCraft II is free to play multiplayer and the Wings of Liberty campaign are free, and all Co-op Commanders free until level 5, except for Jim Raynor, Sarah Kerrigan and Artanis, which can be played up to the maximum 15 level. It was eventually set to be released as a trilogy. StarCraft II is a sequel to the real-time strategy game StarCraft, announced on May 19, 2007, at the Blizzard World Wide Invitational in Seoul, South Korea.